⛓️Smart contract

In this section, we'll look at how to create a smart-contract using Solidity, which will enable the use of mirrors wallets.

The 1st way to implement the wallet mirror is to create a direct link between the user's address and that of the wallet mirror. This is the most efficient way, as it enables the user to interact with the smart-contract using his wallet. As a result, it is perhaps less efficient than web2 integration for onboarding.

To implement this technique, you'll need

  • A structure with the information you need for your dApp,

  • A mapping linking the address to the structure,

  • A reversed mapping to force the transaction to be sent via the mirror.

Structure example:

    /// @notice User storage structure
    struct User {
            /// @notice mirror address used to sign txns
        address internalAddress;
        
    // additional extra data can be stored too
            /// @notice example counter for games played by this user
        uint gamesPlayed;
            /// @notice amount of token loaded inside the game contract
        uint tokenAvailable;
    }

Mapping examples:

    /// @notice Real Player Wallet -> Player Data
    mapping(address => Player) public players;

    /// @notice Internal Wallet -> Real Player Wallet
    mapping(address => address) public playersReversed;

Modifier example:

        address sender = msg.sender;
        address realPlayer = playersReversed[sender];

You'll find more details about mapping and modifiers in the Mapping of addresses section.

Registration function example:

    /**
     * @notice Necessary to create the mirror wallet
     * @dev Deployer Required
     * @param _playerWallet: real EOA of user
     * @param _internalWallet: walled used to relay txns
    */
    function createPlayer(address _playerWallet, address _internalWallet) public payable onlyOwner {
        require(players[_playerWallet].internalAddress == 0x0000000000000000000000000000000000000000, "Player already exists");
        players[_playerWallet].internalAddress = _internalWallet;
        playersReversed[_internalWallet] = _playerWallet;
    }

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